Podcast with Daojuan Wang and Agneiszka Nowinska from Aalborg University
In this special podcast episode, where we delve into the innovative world of incorporating games into university lectures. Daojuan Wang and Agneiszka Nowinska from Aalborg University tell more about a captivating game they developed, tailored for international business education.

We explore the motivation behind integrating games into lectures, the concept and inspiration behind their game, and the specific learning objectives it addresses. The professors provide insights into how the game seamlessly integrates into their lectures and share examples of how it enhances the overall learning experience for their students.

 

Discover the reactions and feedback from participants as the professors implemented the game in their lectures. Were there standout moments or surprising insights shared by the students that highlighted the effectiveness of this innovative approach to education?

 

Listen to the Podcast here.

Daojuan Wang and Agnieszka Nowinska from Aalborg University are leveraging Actee to create an engaging and educational game designed to enhance the learning experience of their students. Here’s an overview of how they are using Actee and the key elements of their game development:

Integrating Theory and Practice:

Daojuan and Agnieszka have structured their game to correspond with various academic themes and theories relevant to their curriculum. Each chapter of the game aligns with the material that students need to engage with, allowing them to explore theoretical concepts in a hands-on manner.

This integration enables students to present their findings in diverse ways, deepening their understanding of the subject matter as they interact with the game.

Real-Life Case Applications:

The game incorporates real-life cases, allowing students to analyze and gather information about actual companies. This approach facilitates a practical understanding of complex business scenarios, encouraging students to make informed analyses and judgments based on the data they collect.

By encouraging students to interact with these real-world contexts, Daojuan and Agnieszka aim to make the learning experience more relevant and applicable.

Fostering Critical Thinking and Analysis:

The game challenges students to navigate conflicting information and diverse stakeholder perspectives, simulating real-world friction. This structure promotes critical thinking, as students must evaluate and synthesize information from various sources to make sound decisions.

By designing scenarios where students encounter differing opinions and biases, the educators provide an opportunity for students to develop analytical skills and learn to navigate complex decision-making processes.

Scheduling and Engagement Considerations:

Daojuan and Agnieszka emphasize the importance of thoughtful scheduling in their game implementation. They recognize that students often juggle multiple commitments, including exams and assignments. Therefore, they aim to integrate the game into the curriculum in a way that minimizes pressure and maximizes engagement.

By aligning the game’s timeline with course schedules and providing adequate time for preparation, they enhance the overall learning experience and encourage active participation.

Motivation and Recognition:

To increase student motivation, Daojuan and Agnieszka consider incorporating incentives, such as certificates or formal recognition for participation and performance in the game. This acknowledgment can further engage students and reinforce the value of the game as part of their educational journey.

Conclusion

Through their collaboration with Actee, Daojuan and Agnieszka are developing a dynamic and interactive game that not only teaches essential theories but also fosters real-world skills in critical thinking, analysis, and teamwork. By focusing on practical applications, thoughtful scheduling, and motivation, they are creating an enriching learning environment that prepares students for the complexities of the business world.