Education 4.0

Our learning concepts build a bridge between business and education, and between theory and practice with relatable game scenarios to be simulated individually and in groups in coursework. In a classic course applying a learning game, the lecturer introduces the relevant theory field, which the game will deal with. Students are divided into groups that will collaborate to make decisions in realistic dilemmas and discuss their choices. All choices in a game are built on theory pointing to a likely outcome of the decisions made. With a Cycle game, the groups can gather around a physical floorboard or view the collected results after each phase of the game in the Host View tool.

Dynamic Learning Environment


Students Become Active Participants

The simulation games and tools make up a dynamic learning environment. The students become active participants in the instructions and their learning, where they make decisions, reflect, discuss, imagine, and connect theory to real-life experiences – for example from the internship, the student job, and ultimately to prepare for executive positions and the job market.

Action-Oriented Learning Methods

Originally, our primary user groups were businesses, but we are increasingly collaborating with higher learning institutions that benefit from action-oriented learning methods. And the other way around, the universities can use the framework to build learning games and share knowledge that can be applied in business contexts.

Interested In Learning More About How We Can Collaborate?

You are very welcome to contact  or call +45 70 70 75 05

Book a demo directly here

Educate As The Universities Below

Game for Green: Playing Towards Sustainability - RUC

Elevate your educational experience with "Game for Green," a groundbreaking collaboration between Actee and RUC. As part of our commitment to innovative learning, this partnership redefines the intersection of academia and real-world impact. Through immersive gamification, students at RUC embark on a transformative journey, tackling global sustainability challenges head-on. Guided by expert facilitators, participants forge strategic solutions that transcend theory, leading the way towards a more sustainable future.

Explore the synergies of "Game for Green" and how Actee and RUC are reshaping the landscape of education and sustainability here


Efficient Educational Games - DTU

"We consider using educational games even more in our teaching because it’s a different way to learn and it seems extremely efficient. The gameplay and the process of using the tool activate the students, and according to our lecturers the students understand it because they have used it – the learning isn’t just theory-based and this fact makes a big difference."

Andre Omø Agerholm, Amanuensis, DTU.


Combines Theory & Practice - CBS 

"At CBS we use ActeeChange to illustrate different dynamics and to discuss scenarios within Change Management. The game is based on some specific Management Change theories, which illustrate the thoughts that derive from the theories.  It is a sensible game considering the theoretical assumptions behind it. The game is interactive and combines practice with theory, which contributes to heightening the quality of the teaching."

Steffen Lofwall, Ph.d Senior Consultant, CBS.


Strengthened Skills - CBS & SDU

"ActeeLeadership provides the students with a greater value from the teaching. We dig deeper into practical matters than traditional teaching, and it definitely increases their skills, which they concretely can use in their future jobs. If I was in a situation of recruitment, where they demonstrated these skills it would significantly strengthen their chances."

Finn Bech Andersen, External teacher, CBS & SDU.


All the teachers who play the game want to start using it themselves - Avans Hoogeschool

"Instead of reflecting after each chapter, we decided to let the student play the full game and then discuss afterwards when they met. They did send the students some questions for reflection when they were invited to the game. The students were thus able to self-facilitate throughout the game. All the teachers who play the game want to start using it themselves – the challenge is to make them play and see what it is all about."

Elfi Scheffers, Docent and Trainer, Avans Hoogeschool.



Why An Actee Subscription?

With an annual subscription at the university, instructors and students have a unique opportunity to customize learning processes, which can be tailored for specific situations and learning objectives, and which is also scalable to benefit large numbers of users.

For the active university, this means that the instructors can use their hub to create tailored courses – both by applying generic game scenarios and tools, but also with the opportunity of developing or co-creating new game scenarios with theories relevant to the given subject, class and learning aim.

The university subscription will give an unlimited number of your users (students and instructors with university emails) can access to all of Actee's digital games and tools. This includes a range of + 100 scenarios with learning themes - for example within strategic change management or leadership development. Furthermore, teachers and students can access the Game-Builder to build new scenarios, and the Data Module, which enables you to see users and results of the use of your hub.

The price for graduate universities is 4995€ per year. (including all   

See an example of how Copenhagen Business School presents and uses its learning hub:
CBS Teach