Dynamic Learning Environment
Our learning concepts build a bridge between business and education, and between theory and practice with relatable game scenarios to be simulated individually and in groups in coursework. In a classic course applying a learning game, the lecturer introduces to the relevant theory field, which the game will deal with. Students are divided into groups that will collaborate to make decisions in the realistic dilemmas and discuss their choices. All choices in a game are built on theory pointing to a likely outcome of the decisions made. With an ActeeChange game about leading change in the organisation as an example, the groups can gather around a physical floorboard or view the collected results after each phase of the game in the SessionView tool.
Students Become Active Participants
The simulation games and tools make up a dynamic learning environment. The students become active participants in the instructions and their own learning, where they make decisions, reflect, discuss, imagine, and connect theory to real-life experiences – for example from the internship, the student job, and ultimately to prepare for executive positions and the job market.
Action-Oriented Learning Methods
Originally, our primary user groups are businesses, but we are increasingly collaborating with higher learning institutions, who benefit from the action-oriented learning methods. And the other way around, the universities can use the framework to build learning games and share knowledge that can be applied in business contexts.
Learning game session
- with master students at University of Southern Denmark
Interested in learning more about how we can collaborate?
You are very welcome to contact Maja Spangsberg Krogstrup,
Strategic Advisor of University Partnerships